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Charlotte Woodward

A Newbie Contractor played by jjkilla234 in Maelstrom

Charlotte Woodward is a Clinical Psychiatrists who will risk her life to become a psychic empath and rekindle the importance of empathy and community in modern society.

She is 34 years old, lives in A well maintained home on the outskirts of cardiff, and often appears as A 5'6" round faced middle age Woman dressed in casual jeans, shirt and plaid coat. she wears a modest wedding ring, Thick glasses, and a silver Crucifix necklace.

Charlotte Woodward lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

4

Dexterity

2

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

1 Crafts

4 Culture

1 Drive

0 Firearms

4 Influence

2 Investigation

2 Medicine

0 Melee

0 Occult

3 Performance

0 Survival

0 Thievery

3 Science

1 Stealth

2 Technology

4 psychology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Charlotte Woodward is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Migraines (From Meningitis):
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Monsters
    Atrocities
    Murder

    Traumas

    (Charlotte Woodward has no Traumas)



    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Illicit Supplier: Psychiatric medication
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Charlotte Woodward has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Charlotte Woodward has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -6 Focused
    -6 Illicit Supplier
    Stockpile Type: Psychiatric medication
    -3 Beautiful

    Liabilities

    +6 Defective Sight
    +7 Scarred
    Scar: Migraines (From Meningitis):Exerting your Mind causes you to take a -1 dice penalty to all subsequent Actions for the next 15 minutes.