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Mahkah Blackwood

A Newbie Contractor played by jumbohiggins in Maelstrom Prime

Mahkah Blackwood is a Activist / Cashier who will risk his life to become a Planet Protector and End the pillaging of the planet.

He is 20 years old, lives in Standing Rock Sioux Reservation, and often appears as A young man with shaggy hair generally wearing a large cheap hoody.

Mahkah Blackwood lives in Maelstrom Prime, a setting where Contractors learn how special they really are.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

2

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

1 Crafts

1 Culture

0 Drive

1 Firearms

0 Influence

3 Investigation

1 Medicine

3 Melee

1 Occult

1 Performance

0 Science

3 Stealth

3 Survival

0 Technology

1 Thievery

4 Nature

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mahkah Blackwood is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Nausea (Your body struggles to filter out toxins, causing bouts of nausea. Before making any complex decision (involving Mind or Intellect rolls), roll 1d10. On a failure, you become too nauseous to concentrate, taking -2 dice for the next 10 minutes.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Near-Death Experience
    Sin

    Traumas

    (Mahkah Blackwood has no Traumas)



    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Illicit Supplier: Explosives
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
    Polyglot: Lakota, French, Plains Indian Sign Language
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    From Maelstrom Prime
    Sin Pollution Mahkah must protect and heal the planet any liter or pollution violates this.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Mahkah Blackwood has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mahkah Blackwood has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    Mahkah lives in a reservation in South Dakota where they work as a Cashier and donate a portion of their money to their parents who they live with. On weekends and when available he joins his friends to protest Oil pipelines and support environmental causes. Overtime though he noticed that their efforts weren't really having much effect and so he sought more impactful activists out. He served as look out a few times but was held at bay until after a few jobs. Finally on his first big oppurtunity the group he was working with wanted to bomb a chemical factory. Mahkah was told that the factory would absorb the blast and contain the chemicals so they wouldn't escape. Turns out you shouldn't trust young people with explosives.

    The explosion caused excess chemical slurry to launch from the building and damage the surrounding area. Mahkah and the others weren't identified but all of them were injured and started getting sick quickly, Mahkah included. His parents sought the old ways and the tribe offered a final gamble to Mahkah, a kind of ceremony that would fuse his spirit with part of the earth. Possibly prolonging his death in exchange for a life of servitude. Mahkah's parents made the decision for him and Mahkah was sacrificed to the earth.

    Arms slit open and bleeding out on the ground in a ritual circle Mahkah was exsanguinated and dead for 5 minutes. His wounds were stuffed with earth and clay and his failing organs buffeted with leaves and vines. Mahkah had received a stay of execution but only briefly, they now feel the dying of the planet as well as their fading organs.

    Assets And Liabilities

    Assets

    -6 Illicit Supplier
    Stockpile Type: Explosives
    -3 Polyglot
    Language: Lakota, French, Plains Indian Sign Language
    -6 Attuned Autoimmune

    Liabilities

    +3 Ugly
    +7 Scarred
    Scar: Nausea: Your body struggles to filter out toxins, causing bouts of nausea. Before making any complex decision (involving Mind or Intellect rolls), roll 1d10. On a failure, you become too nauseous to concentrate, taking -2 dice for the next 10 minutes.