Isaac's Power value does not match their spent Gifts! Power Value: 1 Spent Rewards: 0
He is 20 years old, lives in squaller moving from place to place, and often appears as a modest man in casual jeans and a light t-shirt.
Isaac lives in Neo-GENIS, a setting inside a digital realm of video games.
1 Alertness
0 Animals
4 Athletics
0 Crafts
2 Culture
0 Drive
0 Firearms
2 Influence
0 Investigation
4 Medicine
4 Melee
3 Occult
1 Performance
1 Science
2 Stealth
2 Survival
0 Technology
0 Thievery
1 Pray
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
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