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Isaac

A Newbie Contractor played by Drekhan in Neo-GENIS

Isaac is a human with Aasimar genetics who will risk his life to become a Pure Angel and spread the word of the lord to those in need.

He is 20 years old, lives in squaller moving from place to place, and often appears as a modest man in casual jeans and a light t-shirt.

Isaac lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

1 Alertness

0 Animals

4 Athletics

0 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

4 Medicine

4 Melee

3 Occult

1 Performance

1 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

1 Pray

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Isaac is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Isaac has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Faithful - Temperance & Diligence
Atrocities
Murder

Traumas

(Isaac has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Imprisoned: Enslaved
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Lifesaver You cannot bear the guilt of taking a life. Requires the Murder Limit. In addition to murder, if you are ever responsible for someone else's death, either through action or inaction, make a Trauma roll.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

Loose Ends

Individual Enemy: Satan and the cult of Hell

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 8
(Earned: 150 - Spent: 142)
An itemized record of every Contract, advancement, and more

Journal
Isaac has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Isaac has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Beautiful

Liabilities

+4 Lifesaver
+6 Finances: Poor
+9 Imprisoned
Manner of Imprisonment: Enslaved
+6 Individual Enemy
Name of Enemy: Satan and the cult of Hell