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Ven

A Newbie Contractor played by Drekhan in Neo-GENIS

Ven is a Veemon who will risk his life to become a Digital Knight and Follow the code of Valor and become known as a grand protector.

He is ? years old, lives in the Digital World, and often appears as a Veemon with a red cloak and two short swords.

Ven lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

2 Animals

2 Athletics

1 Crafts

2 Culture

0 Drive

1 Firearms

2 Influence

1 Investigation

1 Medicine

4 Melee

1 Occult

1 Performance

1 Science

0 Stealth

1 Survival

2 Technology

0 Thievery

1 Chivalry

1 Digital World

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ven is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ven has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Valor

Traumas

(Ven has no Traumas)


Data


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Lifesaver You cannot bear the guilt of taking a life. Requires the Murder Limit. In addition to murder, if you are ever responsible for someone else's death, either through action or inaction, make a Trauma roll.
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Ven has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Ven has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-6 Tough

Liabilities

+4 Lifesaver
+6 Short