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“Wetfoot” Jack

A Newbie Contractor played by CptWoodesRogers in Battle for the Caribbean

“Wetfoot” Jack is a Man of unkown orgin who will risk his life to become the ultimate pond master and make an army of frogs.

He is 23 years old, lives in a beat up shack by a pond in the middle of a swamp, and often appears as a short “man” in a trench coat, with a hat and sunglasses on his.

“Wetfoot” Jack lives in Battle for the Caribbean, a setting where you battle for honor on the high seas.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

4

Abilities

3 Alertness

3 Animals

2 Athletics

1 Crafts

0 Culture

1 Drive

2 Firearms

2 Influence

2 Investigation

0 Medicine

2 Melee

0 Occult

2 Performance

1 Science

3 Stealth

3 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(“Wetfoot” Jack is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(“Wetfoot” Jack has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Pond Lover
Animal-Lover
Capture

Traumas

(“Wetfoot” Jack has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.

Loose Ends

Dark Secret: This is literally just three frogs in a trench coat

Distant Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
“Wetfoot” Jack has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

“Wetfoot” Jack has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted

Liabilities

+6 Short
+6 Mute
+12 Weak Willed
+3 Dark Secret
Secret: This is literally just three frogs in a trench coat