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Haver
Built to Serve

A Newbie Contractor played by Omnitox in Neo-GENIS

Haver is a Golem who will risk their life to become the ultimate Guardian and find his place in the universe.

They are a undetermined years old, live in a small collapsed cabin, and often appears as a large animated humanoid made of various materias, with glowing eyes and large hands.

Haver lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

6

Charisma

2

Dexterity

3

Intellect

1

Perception

3

Abilities

3 Alertness

1 Animals

5 Athletics

2 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

4 Melee

2 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Haver is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Unnerving (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 8

    Stress

    4 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Near-Death Experience
    Betrayal
    Failure

    Traumas

  • Shy You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
  • Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

  • Kasam


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Imprisoned: Trapped in an underground sorcerer's workshop
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not Incapacitate you. Stress still applies in full.
    Binding Spell (Supernatural Condition) You are a golem, built to serve. Your will is bound to a magical stone, anyone who possess it has power over your might. You must do the bidding of anyone who holds your Control Conduit, following their command against your will, you are still aware of your actions. Additionally, if you are more than 500 feet away from your Control Conduit, you cannot exert your Mind, or regan Mind.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Haver has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Haver has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    CHARACTER PROFILE


    Status: Non-Player Character (NPC)

    Level: 4

    Strengths: Super Strength, High Endurance | Weaknesses: Low Intelligence, Magically Bound

    Height: 8'3" | Weight: 3,930 lbs

    Affiliations: None

    Origins

    -

    Personality

    -

    Other Notes

    • Does not have access to Player UI (Fast Travel, Invitations, Notifications, Chat Messages, Searching)

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Clear Conscience
    -15 Immutable Body
    -3 Lizard Brain

    Liabilities

    +6 Finances: Poor
    +3 Illiterate
    +9 Imprisoned
    Manner of Imprisonment: Trapped in an underground sorcerer's workshop
    +9 Outsider
    +9 Supernatural Condition
    Supernatural Condition: You must do the bidding of anyone who holds your Control Conduit, following their command against your will, you are still aware of your actions. Additionally, if you are more than 500 feet away from your Control Conduit, you cannot exert your Mind, or regan Mind.
    +9 Fairy Rules