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Rip
I’m the eldest…

A Newbie Contractor played by RNGrant in The Void

Rip is a serial killing twin who will risk her life to become a Vampire and Make the world safe for her and her sister to live as they want.

She is 24 years old, lives in an apartment in Seattle WA with her twin sister, and often appears as a young woman who has black hair with a red streak. Her face is scarred from an altercation when she was first bitten. there is a mole on the left side of her face near her mouth. often wears a leather jacket over a nice dress.

Rip lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective. Her Questionnaire has 4 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

2 Crafts

1 Culture

1 Drive

2 Firearms

3 Influence

2 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

1 Survival

3 Technology

1 Thievery

2 Serial Killing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Rip is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Rip has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Capture
Near-Death Experience

Traumas

(Rip has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Alias: Ripley Anderson
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Additional Language: Twin Language Shared with Tyr You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
The Hunger: Blood You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
Nightwalker You find the daylight unbearable. You suffer a -3 dice penalty as long as you are exposed to sunlight. This stacks with any other penalty you have.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Nightmares: Tyr dying trying to protect me again Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 154 - Spent: 153)
An itemized record of every Contract, advancement, and more

Journal
Rip has not written in her journal yet.

Moves

Rip has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Rip. Sister of Tyr. https://www.thecontractrpg.com/contractor/7673/

Rip wants to live in a world where her and her sister can live in peace. That is looking harder with all the bodies they have left behind them. Torn apart, exsanguinated, lots of bad things. But it's going to be okay!

She's the big sister, she'll handle it. She'll make a world safe for her sister and her if she needs to bath the world in blood.

Assets And Liabilities

Assets

-1 Additional Language
Language: Twin Language Shared with Tyr
-0 Finances: Average
-6 Focused
-3 Cat-Eyes
-3 Beautiful
-6 Alias
Name: Ripley Anderson

Liabilities

+3 Nightmares
Subject: Tyr dying trying to protect me again
+6 The Hunger
New Food: Blood
+6 Paranoia
+9 Nightwalker