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Mansquito
"Never -BZZZzzzt- fear! -BZZZZzzt- MANSQUITO is -BZZzzzt- here!

A 5-Victory Novice Contractor played by shotgunwizard22 in Pilos

Mansquito is a Super-Powered Vigilante who will risk his life to become the Hero the people deserve.

He is 26 years old, and often appears as giant mosquito-human hybrid, about 7'6 ft tall. Disguise: Giant man who's whole body is covered by a brown cloak, at first glance appears to be wearing a mask similar to a medieval plague doctors.

Mansquito lives in Pilos, a setting that was like our own 50 years ago, but much has changed. His journal has 10 entries.

Attributes

Brawn

6

Charisma

1

Dexterity

6

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

2 Medicine

0 Melee

0 Occult

3 Performance

2 Science

3 Stealth

0 Survival

0 Technology

2 Thievery

5 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mansquito is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mansquito has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Sin
Anguish
Near-Death Experience

Traumas

(Mansquito has no Traumas)


JUSTICE!

Whenever , regain one Source. Cooldown: one day

Circumstances

Conditions

From Realm of mysteries
The Tyrants Mark The Tyrant has marked this individual Contracts in Realm of Mysteries have -1 difficulty in everything
From Assets and Liabilities
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Notoriety: Vigilante ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

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Advancement

Novice
5 Victories - 0 Failures
Remaining Exp: -22
(Earned: 179 - Spent: 201)
An itemized record of every Contract, advancement, and more

Questionnaire

Latest 0 of 0 answers

Moves

Mansquito has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Pilos can post Moves for Mansquito.

Biography

Mansquito is a vigilante, mutated by the bite of a radioactive mosquito, who has decided to use his newfound powers to correct the lack of true JUSTICE in the streets.

Sin: Murder, Arson, Violent Theft and any other major crime cannot go unpunished, even if the act of punishing the criminal causes more damage than the criminal themself did. Also applies to targets Mansquito has been informed by a "helpful citizen" (read: Harbinger, other contractors) are evildoers.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Gifted
-6 Clear Conscience
-3 Acute Sense
Sharpened Sense: Sight
-3 Avoidance

Liabilities

+3 Deep Sleeper
+12 Glass Jaw
+9 Gullible
+3 Speech Impediment
+3 Ugly
+6 Vengeful
+3 Notoriety
Reason: Vigilante