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Rosie Rosslin

A 2-Victory Newbie Contractor played by August in Neo-GENIS

Rosie Rosslin is a frail elf woman who will risk her life to become the ultimate Monster Hunter and kill all malicious and harmful creatures mercilessly, and get money while doing so.

She is 29 years old, lives in A tree somewhere in Neo-GENIS, and often appears as a very frail and thin elf woman with scars upon scars all over her body as well an intensely tired look in her yellow crosshair eyes.

Rosie Rosslin lives in Neo-GENIS, a setting inside a digital realm of video games. Her Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

6

Abilities

3 Alertness

0 Animals

4 Athletics

1 Crafts

1 Culture

1 Drive

0 Firearms

1 Influence

3 Investigation

1 Medicine

1 Melee

0 Occult

0 Performance

0 Science

2 Stealth

2 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Rosie Rosslin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Anguish
    Capture
    Failure

    Traumas

  • (MADDENING) Compulsion to Hunt Monstrous and large beasts When faced with a new opportunity to act on your compulsion, you must succeed a Self-Control roll to resist.
  • Nightmares Your sleep is plagued with horrible nightmares.
  • (MADDENING) Psychopathy When faced with an opportunity or vulnerability where you could exploit, manipulate, or harm someone else for personal gain, or to save yourself major inconvenience, you must succeed in a Self-Control roll to avoid acting on these tendencies--when you act on them, you must callously and aggressively pursue the course of action / opportunism.
  • (MADDENING) Antisocial Personality Disorder (ASPD) You inherently lack capacity for empathy and regard for others. Whenever you attempt to act with kindness, compassion, or empathy, or take any action that involves caring for others, you must make a Self-Control roll: If you fail the roll, you will disregard or dismiss the needs, feelings, or well-being of others in your actions. Your approach will be purely self-serving and indifferent to the impact on those around you.

  • Source


    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: -1
    (Earned: 170 - Spent: 171)
    An itemized record of every Contract, advancement, and more

    Journal
    Rosie Rosslin has not written in her journal yet.

    Moves

    Rosie Rosslin has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Rosie Rosslin.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -6 Tough
    -3 Nimble Fingers

    Liabilities

    +12 Glass Jaw
    +9 Sensitive
    +9 Outsider
    +6 Compulsive Liar