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Luciano Romero
Who would win: All-powerful Harbinger or small orphan boy?

A Newbie Contractor played by PeePeePooPoo in The Torrent

Luciano Romero is a small sickly Victorian child who will risk his life to become a Gene-spliced Horror and kill Karyn Lee Abish, putting an end to the meaningless cycle of suffering she has created for her own entertainment.

He is 7 years old, lives in The abandoned and somewhat dilipadated former home of their grandma in Portland, Oregon, and often appears as a short, thin and pale Italian-American boy adorned in clothes referencing various videogames they like, and an expression that seems to always appear sad and lost in spite of whatever their current emotions are.

Luciano Romero lives in The Torrent, a setting where there’s an ongoing torrent of the paranatural. His Questionnaire has 5 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

1

Perception

2

Abilities

3 Alertness

0 Animals

4 Athletics

2 Crafts

4 Culture

1 Drive

0 Firearms

3 Influence

1 Investigation

2 Medicine

1 Melee

4 Occult

2 Performance

1 Science

4 Stealth

0 Survival

1 Technology

3 Thievery

4 Train Lore

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Luciano Romero is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Luciano Romero has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Capture
Anguish

Traumas

(Luciano Romero has no Traumas)


Merriment Meter


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 5
(Earned: 156 - Spent: 151)
An itemized record of every Contract, advancement, and more

Journal
Luciano Romero has not written in his journal yet.

Moves

Luciano Romero has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-3 Pathetic
-0 Imbued

Liabilities

+3 Illiterate
+9 Gullible
+6 Short