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Eins
I wear no mask.

A 9-Victory Novice Contractor played by Bidlink in Neo-GENIS

Eins is a Bioresonant NPC who will risk her life to become the ultimate Seer and reveal the importance everyone has in this timeline.

She is 23 years old, lives in a broken down spaceship, half buried in rubble, and often appears as A long and neat haired ravenette woman in a red and black uniform.

Eins lives in Neo-GENIS, a setting inside a digital realm of video games. Her journal, Penrose-512 Ship Log, has 2 entries. Her Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

6

Abilities

5 Alertness

1 Animals

4 Athletics

0 Crafts

0 Culture

1 Drive

0 Firearms

1 Influence

4 Investigation

1 Medicine

0 Melee

2 Occult

0 Performance

1 Science

2 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Eins is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Eins has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture
Failure

Traumas

  • Anti-Social You struggle with engaging in social interaction.

  • Bioresonance

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Additional Language: German You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

    Loose Ends

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    Advancement

    Novice
    9 Victories - 1 Failure
    Remaining Exp: 11
    (Earned: 216 - Spent: 205)
    An itemized record of every Contract, advancement, and more

    Moves

    Eins has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Eins.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: German
    -9 Trained Reflexes
    -0 Finances: Average
    -6 Born Runner
    -0 Imbued

    Liabilities

    +9 Sensitive