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Liese

A Newbie Contractor played by Bidlink in Neo-GENIS

Liese is a Sailor who will risk their life to become a Behemoth Slayer and defeat all the behemoths in neo-genis.

They are 23 years old, live in Irl: A small Mediterranean home, Ic: A small home near the beach and dock, overlooking where her Schooner is docked, and often appears as ASDF.

Liese lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

3

Perception

2

Abilities

2 Alertness

2 Animals

5 Athletics

1 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

3 Investigation

1 Medicine

1 Melee

2 Occult

1 Performance

1 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

3 Sailing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Liese is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Liese has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture
Failure

Traumas

  • Compulsion to hunt behemoths When faced with a new opportunity to act on your compulsion, you must succeed a Self-Control roll to resist. If you fail you may exert your mind to succeed instead

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -4
    (Earned: 150 - Spent: 154)
    An itemized record of every Contract, advancement, and more

    Journal
    Liese has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Liese has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -0 Imbued

    Liabilities

    +9 Sensitive