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Mongrel
The Extraterrestrial Four-Legged Companion

A Newbie Contractor played by Omnitox in Neo-GENIS

Mongrel is a Vulpimancer who will risk his life to become the ultimate Hunting Dog and find his forever home.

He is 19 years old, lives in the Null Void, and often appears as a large ape like alien hound dog, with no eyes, and a long tail.

Mongrel lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

4

Charisma

2

Dexterity

4

Intellect

1

Perception

3

Abilities

4 Alertness

2 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

2 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mongrel is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Complete Blindness (Any rolls which require sight automatically fail, and any Actions which would be made easier by sight are rolled at between +1 and +3 Difficulty, depending on the Action.)
  • Body 7

    Stress

    4 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Betrayal
    Near-Death Experience

    Traumas

    (Mongrel has no Traumas)


    Instincts


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not Incapacitate you. Stress still applies in full.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Animal (Vulpimancer) You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (Digging, Climbing). You use your sheet’s stats as normal.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Mongrel has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mongrel has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    CHARACTER PROFILE


    Status: Interloper (from the Ben 10 Universe)

    Level: 4

    Strengths: Advanced Senses, Stalwart Physique | Weaknesses: No sight, Dog-like Intelligence

    Height: 5'11" (7'9" on hind legs) | Weight: 705 lbs

    Affiliations: None

    Origins

    Personality

    Other Notes

    • Does not have access to Player UI (Fast Travel, Chat Messages, Searching)

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Clear Conscience
    -6 Born Runner
    -3 Lizard Brain

    Liabilities

    +6 Finances: Poor
    +3 Illiterate
    +9 Outsider
    +9 Animal