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Felix Sinclair

A Newbie Contractor played by Drekhan in Neo-GENIS

Felix Sinclair is a Orange Tabby Cat who will risk his life to become the ultimate Mobster and get revenge on the people that killed his family.

He is 24 years old, lives in New York, NY, and often appears as a 5'3 orange tabby cat with brown suspender pants and a dark red button up shirt.

Felix Sinclair lives in Neo-GENIS, a setting inside a digital realm of video games. His Questionnaire has 1 answer.

Attributes

Brawn

4

Charisma

3

Dexterity

2

Intellect

2

Perception

3

Abilities

2 Alertness

1 Animals

3 Athletics

1 Crafts

2 Culture

2 Drive

3 Firearms

1 Influence

3 Investigation

1 Medicine

2 Melee

0 Occult

0 Performance

0 Science

2 Stealth

1 Survival

0 Technology

3 Thievery

2 Smuggling

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Felix Sinclair is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Felix Sinclair has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Old-Fashioned
Anguish
Betrayal

Traumas

(Felix Sinclair has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Illicit Supplier: Armory (Firearms)
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
Arsenal: Drugs (narcotics (beers & the like))
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
Notoriety: The Police
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 151 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Felix Sinclair has not written in his journal yet.

Moves

Felix Sinclair has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Illicit Supplier
Stockpile Type: Armory (Firearms)
-6 Tough
-12 Arsenal
Arsenal Type: Drugs (narcotics (beers & the like))

Liabilities

+7 Short Fuse
+3 Notoriety
Reason: The Police