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Hope
Beloved of Angels

A 4-Victory Novice Contractor played by mobius in Anomalous Earth

Hope is a child of the Light who will risk their life to become the ultimate savior and get back to their home dimension and save their kingdom from destruction.

They are ??? years old, live in a cabin in the woods with their adoptive father Anthony, and often appears as a small being of humanoid stature, whose limbs are made of dark, hard material that otherwise looks like wax. Their hair is short and very curly. Where their face should be is instead covered by a mask with two perfectly round, glowing white eyes, above which sits a similarly bright dot. They have a variety of differently colored capes, and white clothing; on their chest is a glowing dot.

Hope lives in Anomalous Earth, a setting where the veil remains intact, no matter the cost. Their journal has 6 entries. Their Questionnaire has 11 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

2 Crafts

0 Culture

0 Drive

2 Firearms

0 Influence

0 Investigation

0 Medicine

3 Melee

5 Occult

1 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Hope is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Hope has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

  • Savior Complex Whenever you see someone innocent subjected to danger or iniquity, you must roll self control or act to help them escape their circumstances.

  • Kindling

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Point of Contact: The Serpent
    Given by baeowulf
    You have a direct, mental line of contact to a very particular harbinger. Once per Contract, and once per Downtime, you may call in a favor from The Serpent. These favors come in the form of wisdom, secrets, and advice, and not direct power. The first one is free - the next ones are not. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Confidant, Dr. Ambrose. Theologian and Psychologist
    Given by Contracted_Pyre
    You have someone you can talk to about things that scare you. Once per down time, you may spend 3xp to remove a trauma.
    Promise to the Serpent
    Given by baeowulf
    Hope has made a promise to the Serpent. A promise of a favor. At any point, on any contract or any move, the Serpent can demand a favor of you. If you try to resist doing the favor, you murst first take 2 mind damage and then roll self control. If you succeed, you immediately suffer a Severity 5 injury, a major battle scar, and are branded with the Mark of the Betrayer.
    Lavaz Family Associate You enjoy the protection the Lavaz Mafia Family extends to its trusted associates. -2 Difficulty to all social tests made to get out of trouble with the police in San Francisco and its surrounding suburbs. The Lavaz family will also extend legal assistance with relation to anything you do for them, so long as you did not blatantly get yourself into trouble.

    Conditions

    From Assets and Liabilities
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Additional Language: ASL You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.

    Loose Ends

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    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 188 - Spent: 183)
    An itemized record of every Contract, advancement, and more

    Moves

    Hope has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Anomalous Earth can post Moves for Hope.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: ASL
    -15 Gifted
    -3 Pathetic
    -12 Jack of All Trades
    -15 Immutable Body

    Liabilities

    +6 Short