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Ante
It's not gambling if you know you're going to win \ The Gambler

A 2-Victory Newbie Contractor played by Bidlink in Maelstrom

Ante is a Gambler who will risk their life to become the ultimate Mystical Gambler and Create a multi-planetary Casino.

They are 23 years old, live in A small flat in Las vegas, and often appears as a white powder covered woman with dark blue hair, a dark blue diamond tattoo on her left eye, with a black and white outfit that consists of knee socks, a crop top jacket, and shorts, with white clothing underneath and blue highlights.

Ante lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

5

Dexterity

3

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

4 Influence

2 Investigation

2 Medicine

0 Melee

2 Occult

2 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ante is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Overtrained digits (Your digits are hyper trained in the art of escape. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated digit cannot be used until you Exert your Mind and spend an Action to reset it. Each digit dislocated is a -1 Dice penalty for all physical actions)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Animal-Lover
    Betrayal
    Capture

    Traumas

  • Gambler's Mentality With all the lives you have ruined due to your hand in dealing cards, inherently lack some or all capacity for empathy or regard for others, the law & other people at-large. You must make a Self Control roll to show any sort of kindness, compassion, empathy, consideration or otherwise care for another; on a failure, you will disregard or dismiss the needs, wellbeing, or feelings of those around you.
  • Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up.

  • Luck


    Circumstances

    Average
    Given by Bidlink
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 162 - Spent: 161)
    An itemized record of every Contract, advancement, and more

    Journal
    Ante has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Ante has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Ante.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Beautiful
    -12 Jack of All Trades
    -0 Imbued

    Liabilities

    +12 Glass Jaw
    +9 Sensitive