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Boogers the Clown

A Newbie Contractor played by Noralius in Neo-GENIS

Boogers the Clown is a A Clown who will risk his life to become a Childs Nightmare and To keep childhood eternal, preserving innocence with captivating fear.

He is 42 years old, lives in In a Circus wandering trough Neo Genis, and often appears as An overweight man in a tight yellow, red, and blue suit, a cracked red grin, sharp eyes, a shiny red nose, and oversized yellow shoes.

Boogers the Clown lives in Neo-GENIS, a setting inside a digital realm of video games. His Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

1 Drive

4 Firearms

3 Influence

3 Investigation

2 Medicine

0 Melee

3 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Boogers the Clown is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Boogers the Clown has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Capture
Old-Fashioned

Traumas

  • Gerascophobie The fear of aging itself he rolls Self-Control when actively aging
  • Dependent Personality Disorder Mr. McNugget's Dependent Personality Disorder drives him to seek constant approval, adopting Boogers the Clown as a comedic alter ego. He must make jokes in conversations and roll Self-Control in tense moments to not make a joke about it..

  • Fear


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Dependent Personality Disorder
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 156 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Boogers the Clown has not written in his journal yet.

    Moves

    Boogers the Clown has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -12 Jack of All Trades

    Liabilities

    +9 Sensitive
    +9 Outsider
    +6 Disorder
    Permanent Trauma: Dependent Personality Disorder