Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Nocturne

A 2-Victory Newbie Contractor played by Big_Grump in Neo-GENIS

Nocturne is a Vigilante who will risk his life to become the ultimate Sentient Program and Break Free Of His Cyber Shackles.

He is 27 years old, lives in The Night City Game, and often appears as A Masked And Hooded Figure.

Nocturne lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

3

Perception

4

Abilities

2 Alertness

0 Animals

3 Athletics

2 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

2 Stealth

2 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Nocturne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Nocturne has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Betrayal
Injustice

Traumas

(Nocturne has no Traumas)


Source


Circumstances

Confidant: Man In The Chair
From Assets and Liabilities
You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.
Finances: Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
Arsenal: Gadgets And Tech
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

Conditions

From Assets and Liabilities
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.

Loose Ends

Hunted

Moderate Dangerous Given by PoisedIvyT_T
Something about you - whether it’s something you can create or some inherent physical property you have - is both publicly known and extremely desirable to a large number of people, and as a result you are being hunted down.

Loading...

Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 0
(Earned: 160 - Spent: 160)
An itemized record of every Contract, advancement, and more

Journal
Nocturne has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Nocturne has made 1 Move.
Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Nocturne.

Assets And Liabilities

Assets

-3 Confidant
Confidant name: Man In The Chair
-6 Focused
-12 Finances: Wealthy
-12 Arsenal
Arsenal Type: Gadgets And Tech
-3 Avoidance

Liabilities

+6 Anti-Social