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Oleander Verisguine
What else could I have done?

A Newbie Contractor played by Cryst0lline in Neo-GENIS

Oleander Verisguine is a paranoid lawyer who will risk his life to become a fate-controlling wizard and erase all censorship in the world to decipher the mysterious circumstances behind his family's disappearance.

He is 29 years old, lives in a haunted manor in Cortenova, Italy, and often appears as a 5'11 man with long straight black hair tied back in a neat ponytail. He usually wears a long crimson tuxedo coat over a black shirt and golden tie, along with black dress pants and brown loafers.

Oleander Verisguine lives in Neo-GENIS, a setting inside a digital realm of video games. His Questionnaire has 3 answers.

Attributes

Brawn

3

Charisma

5

Dexterity

2

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

1 Drive

1 Firearms

3 Influence

2 Investigation

1 Medicine

1 Melee

0 Occult

2 Performance

0 Science

1 Stealth

1 Survival

0 Technology

1 Thievery

3 Legalese

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Oleander Verisguine is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Oleander Verisguine has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure

Traumas

(Oleander Verisguine has no Traumas)


Generational Trauma


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 153 - Spent: 153)
An itemized record of every Contract, advancement, and more

Journal
Oleander Verisguine has not written in his journal yet.

Moves

Oleander Verisguine has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Beautiful
-12 Finances: Wealthy

Liabilities

+6 Paranoia