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Vita savior

A 5-Victory Novice Contractor played by jamesdsoup in Maelstrom

Vita savior is a mute nomadic traveler who will risk her life to become the ultimate beastmaster and find a home for her and her pets and normalize magical beast.

She is 26 years old, lives in constantly traveling currently somewhere in South America, and often appears as she’s 4’7 and has lightly tan skin with short brown haired looks very young for her age.

Vita savior lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 4 entries. Her Questionnaire has 17 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

2

Perception

3

Abilities

2 Alertness

5 Animals

3 Athletics

0 Crafts

2 Culture

2 Drive

5 Firearms

2 Influence

3 Investigation

0 Medicine

1 Melee

1 Occult

2 Performance

0 Science

4 Stealth

1 Survival

0 Technology

5 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Vita savior is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Vita savior has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Animal-Lover

Traumas

(Vita savior has no Traumas)


Source

Whenever , regain one Source. Cooldown: one day

Circumstances

Average
Given by Midnighzs
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Deleted Circumstances with active Assets and Liabilities
  • Finances: Poor

Conditions

From Assets and Liabilities
Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
Additional Language: Asl You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
From Maelstrom
Wormwood You have been exposed to Wormwood gas If you die, you return to life as a mindless, flesheating zombie in a few Rounds. You count as Undead, recover all previous injuries, & you will not stop attacking until you receive a called shot to the head dealing at least a Severity 4+ wound or receive an appropriate Battle Scar. You mindlessly attack any living thing you can see. You have "0" Mind but suffer no penalties for it. The GM may direct your character or allow you to do so. The GM will decide if any Gifts you have are still functional as an Undead.

Loose Ends

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Advancement

Novice
5 Victories - 1 Failure
Remaining Exp: 2
(Earned: 197 - Spent: 195)
An itemized record of every Contract, advancement, and more

Moves

Vita savior has made 1 Move.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Vita savior.

Assets And Liabilities

Assets

-1 Additional Language
Language: Asl
-3 Beautiful
-3 Nimble Fingers

Liabilities

+6 Finances: Poor
+6 Mute
+12 Weak Willed