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Alice chashh

A 2-Victory Newbie Contractor played by guilty in Neo-GENIS

Alice chashh is a A young monster who will risk her life to become the ultimate A powerful Sorcerous and stop the hunting of innocent creatures that look different from humans.

She is 10 years old, lives in A castle prison, and often appears as A young girl with black hair, her skin, a color of white palish wearing a gown, pure white with prisoner, bracelets, as well as anklets.

Alice chashh lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

1 Animals

1 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

1 Investigation

0 Medicine

3 Melee

4 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alice chashh is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Alice chashh has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Injustice
Near-Death Experience

Traumas

(Alice chashh has no Traumas)


Source


Circumstances

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
From Neo-GENIS
Grandma's Beloved The smell of an ancient creature lingers in your blood. Once every full moon you may take an action to deal a Severity-1 injury to yourself and select a single non-alien creature within 20 feet that smells your blood. It will obey your commands to the best of it's ability for one day, although it will not understand overly complicated commands. The injury caused when using this ability cannot be healed by any means except on it's own after a day has passed.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Hatred of the villagers

Moderate Dangerous Given by Noralius
After escaping a hateful town, the girl knows she killed the driver meant to take her to trial but let the mayor escape. Now, the mayor spreads word of her as a monster, and the town hunts her relentlessly.

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Advancement

Newbie
2 Victories - 1 Failure
Remaining Exp: 0
(Earned: 167 - Spent: 167)
An itemized record of every Contract, advancement, and more

Journal
Alice chashh has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Alice chashh has made 1 Move.
Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Alice chashh.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-6 Focused
-6 Tough

Liabilities

+9 Outsider