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Alice chashh

A 5-Victory Novice Contractor played by guilty in Neo-GENIS

Alice chashh is a A young monster who will risk her life to become the ultimate A powerful Sorcerous and stop the hunting of innocent creatures that look different from humans.

She is 10 years old, lives in A castle prison, and often appears as A young girl with black hair, her skin, a color of white palish wearing a gown, pure white with prisoner, bracelets, as well as anklets.

Alice chashh lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

1 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

1 Investigation

0 Medicine

3 Melee

4 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alice chashh is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Injustice
    Near-Death Experience

    Traumas

    (Alice chashh has no Traumas)


    Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    From Neo-GENIS
    Grandma's Beloved The smell of an ancient creature lingers in your blood. Once every full moon you may take an action to deal a Severity-1 injury to yourself and select a single non-alien creature within 20 feet that smells your blood. It will obey your commands to the best of it's ability for one day, although it will not understand overly complicated commands. The injury caused when using this ability cannot be healed by any means except on it's own after a day has passed.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

    Hatred of the villagers

    Present Dangerous Given by Noralius
    After escaping a hateful town, the girl knows she killed the driver meant to take her to trial but let the mayor escape. Now, the mayor spreads word of her as a monster, and the town hunts her relentlessly.

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    Advancement

    Novice
    5 Victories - 1 Failure
    Remaining Exp: 0
    (Earned: 182 - Spent: 182)
    An itemized record of every Contract, advancement, and more

    Journal
    Alice chashh has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Alice chashh has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Alice chashh.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -6 Focused
    -6 Tough

    Liabilities

    +9 Outsider