Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Alice chashh

A 6-Victory Novice Contractor played by guilty in Neo-GENIS

Alice chashh is a monster who will risk her life to become the ultimate queen of Chaos and havoc and to cause havoc and chaos wherever she goes and stop the persecution of monsters.

She is 10 years old, lives in A castle prison, and often appears as A young girl with black hair, her skin, a color of white palish wearing a gown, pure white with prisoner, bracelets, as well as anklets.

Alice chashh lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

1 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

1 Investigation

0 Medicine

3 Melee

4 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alice chashh is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Injustice
    Near-Death Experience

    Traumas

  • No more men in charge You must make a self-control role to avoid attacking or causing harm to a person that is a man in charge of a organization or a group

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    From Neo-GENIS
    Grandma's Beloved The smell of an ancient creature lingers in your blood. Once every full moon you may take an action to deal a Severity-1 injury to yourself and select a single non-alien creature within 20 feet that smells your blood. It will obey your commands to the best of it's ability for one day, although it will not understand overly complicated commands. The injury caused when using this ability cannot be healed by any means except on it's own after a day has passed.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Devil's Child You give off a feeling of eerish supernatural ties that feels as if your existence is a curse. There is a strong hatred of you in Superstitious cultures and societies, and anyone who has an Occult of 2 or higher will reflect that attitude. You get -2 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    After Care Instructions Instructions for the alleviation of "Enervated" and "Soft Spot" Your patient is required to not expose themself to an environment with tempatures greater than 80 degrees. for the next month. If they violate this rule, your treatment is immediately reversed.

    Loose Ends

    The Mayor’s Curse

    Moderate Deadly Given by Noralius
    The mayor’s survival doomed them. After escaping town, they killed the driver meant to take them to trial but let the mayor go, allowing him to spread fear and turn the town against them. When they returned to make their case, they failed—killing the mayor in front of the crowd and setting part of the town on fire. Instead of redemption, they only confirmed the town’s worst fears, sealing their fate as a hated monster.

    Loading...

    Advancement

    Novice
    6 Victories - 1 Failure
    Remaining Exp: 3
    (Earned: 187 - Spent: 184)
    An itemized record of every Contract, advancement, and more

    Journal
    Alice chashh has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Alice chashh has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Alice chashh.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -6 Focused
    -6 Tough

    Liabilities

    +9 Outsider