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Felix Hureon

A Newbie Contractor played by Ricterx in The Void

Felix Hureon is a retired medic who will risk his life to become a occult researcher and understand the supernatural aspects of the world, and harness them.

He is 38 years old, lives in a town home in Michigan, and often appears as a lofty haired man with glasses, white skin, blond hair, blue eyes.

Felix Hureon lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective. His Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

2 Crafts

1 Culture

1 Drive

2 Firearms

2 Influence

1 Investigation

3 Medicine

3 Melee

3 Occult

0 Performance

2 Science

2 Stealth

1 Survival

1 Technology

2 Thievery

3 Dosage

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Felix Hureon is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Felix Hureon has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture

Traumas

(Felix Hureon has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Respected Expert: Retired Military
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in the Military will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 162 - Spent: 162)
An itemized record of every Contract, advancement, and more

Journal
Felix Hureon has not written in his journal yet.

Moves

Felix Hureon has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Respected Expert
Field: Retired Military