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Jane Roy

A 1-Victory Newbie Contractor played by lynbird in Maelstrom

Jane Roy is a store clerk who will risk her life to become the ultimate Dragon and Not have to listen to anyone any more.

She is 24 years old, lives in an apartment in Maple ridge, and often appears as a 6'3 punk woman with dyed red hair shaved side of head and is visably trans.

Jane Roy lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 1 entry. Her Questionnaire has 2 answers.

Attributes

Brawn

4

Charisma

1

Dexterity

3

Intellect

2

Perception

4

Abilities

3 Alertness

3 Animals

3 Athletics

2 Crafts

2 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

2 Medicine

4 Melee

3 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jane Roy is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jane Roy has no Battle Scars)

Body 7

Stress

4 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure

Traumas

(Jane Roy has no Traumas)


Flame


Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 2
(Earned: 160 - Spent: 158)
An itemized record of every Contract, advancement, and more

Moves

Jane Roy has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Jane Roy.

Assets And Liabilities

Assets

-6 Tough
-3 Lanky
-9 Daredevil
-3 Avoidance

Liabilities

+7 Short Fuse
+6 Finances: Poor