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Dragon

A 1-Victory Newbie Contractor played by Omnitox in Neo-GENIS

Dragon is a Hatchling who will risk his life to become the ultimate Legendary Monster and grow up to be the most feared dragon there ever was.

He is 1 and a half years old, lives in an old caravan wreckage in Ellinia, and often appears as a small grey dragon with big eyes, stubby legs, and little wings.

Dragon lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

4

Charisma

4

Dexterity

4

Intellect

3

Perception

4

Abilities

4 Alertness

1 Animals

4 Athletics

1 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

3 Investigation

1 Medicine

4 Melee

2 Occult

1 Performance

1 Science

2 Stealth

3 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dragon is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dragon has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Near-Death Experience

Traumas

  • Mystery Blue Addiction You are addicted to some strange Blue Liquid; you cannot have a restful night of sleep until you have consumed this strange substance, or have the equivalent in recreational drug to supplement this addiction. (Concentrated Meth
  • Prey Drive When you encounter a small prey animal (squirrels, lizards, chickens, etc), you must succeed a Self-Control roll to resist chasing after them to kill them.
  • Kleptomania You can’t help but take things that don’t belong to you. Whenever you move to a new location, you must succeed a Self-Control roll, or you must attempt to steal something in your immediate vicinity.

  • Anima


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Animal (Dragon) You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (Digging, Swimming). You use your sheet’s stats as normal.
    From Neo-GENIS
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 157 - Spent: 157)
    An itemized record of every Contract, advancement, and more

    Journal
    Dragon has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Dragon has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Dragon.

    Biography

    CHARACTER PROFILE


    Status: Non-Player Character (Creature NPC)

    Level: 4

    Strengths: Physical Prowess, Animal Instinct | Weaknesses: Young Inexperience, Low Intelligence

    Height: 3'6" | Weight: 76 lbs

    Affiliations: None

    Origins

    Personality

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Cat-Eyes
    -6 Clear Conscience
    -6 Born Runner

    Liabilities

    +6 Finances: Poor
    +3 Illiterate
    +6 Short
    +9 Outsider
    +9 Animal
    +6 Forgetful