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Amon
What is mine is mine and what is yours is mine

A 4-Victory Novice Contractor played by GreenAppll in Maelstrom

This character is dead. RIP

Amon is a Stranded Sly Stealer who will risk his life to enjoy it before ending it.

He is 31 years old, and often appears as a middle aged man with a monocle in a robe.

Amon lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 8 entries.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

5

Perception

3

Abilities

5 Alertness

0 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

1 Investigation

0 Medicine

2 Melee

4 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

1 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
burn
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Purple Star Fortune
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture
    Failure

    Traumas

    (Amon has no Traumas)


    Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Group of Enemies: Tarot club

    Moderate Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

    Dark Secret: Has stolen from many many people

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

    Dark Secret: He is a Beyonder of the Error pathway

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

    Loading...

    Advancement

    Novice
    4 Victories - 1 Failure
    Remaining Exp: 0
    (Earned: 181 - Spent: 181)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Amon has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Amon.

    Biography

    Tarot Club - A group with powers based on the 22 tarot cards

    Fool - Emotional confusion, very flexible, makes jokes often.

    The Magician - cantrip fireballs, Can teleport, Serious

    The High Priestess - Heals allies, Holy smite(burst of holy attribute), religious

    The Empress - Illusions, Repel, Dominant

    The Emperor - Raise the dead, Inevitable Comeback, Also dominant.

    The Hierophant - Warding, Alternate form, Religious

    The Lovers - Tag team, Melee, Flirty

    The Chariot - Armor, Injure, Arrogant

    The Justice - Read memory, Fire arms, Impartial and judges

    The Hermit - Medical, Possession, Mysterious

    Wheel Of Fortune - Command animal, Mark, Mystical

    The Demoness - Fascinate, Illusion, Flirty and lustful

    The Hanged Man - Inevitable Comeback, Alternate form, Tired

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -3 Beautiful

    Liabilities

    +6 Vengeful
    +3 Dark Secret
    Secret: He is a Beyonder of the Error pathway
    +3 Dark Secret
    Secret: Has stolen from many many people
    +9 Outsider
    +3 Pesky Curse
    Curse:: stumbles every once and a while
    +12 Group of Enemies
    Name of Group: Tarot club