DEVOUR YOUR DOUBLE
Whenever you are faced with a copy of yourself (a clone, a doppelganger, a photograph, a reflection in a mirror) you are filled with a deep existential unease. Roll Self-Control to avoid reacting violently, attacking until your double is destroyed. Roll again to resist the urge to consume it, so your essence is once again made whole.
Identity Crisis
You're... *Pretty* sure you're the real [contractor name]. Now you just have to prove it.
You have the "DEVOUR YOUR DOUBLE" trauma, and cannot remove it until this condition is lost.
Imbued
After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways.
After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Prometheus Suspicion
Prometheus Ventures has doubts about your mission report and suspects corporate information leakage. You sense increased scrutiny on your activities, and company representatives seem to be keeping a closer eye on you than usual. You should probably lay low and keep you nose clean for the time being or you may attract the wrong kind of attention.
All attempts related to altering records, burying evidence or acquiring aliases made by the player are increased in difficulty by 1. If the character dies, fakes their death, is imprisioned, makes public speeches or any large financial deals, Prometheus will investigate thoroughly. At GM's discretion, this can make said attempts more difficult or giving them the "Enemies" loose end.