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Mickey Locatelli

A 3-Victory Newbie Contractor played by geniebottle in GA5-1921

Mickey Locatelli is a troubled 'werewolf' who will risk her life to become the ultimate normal girl and find out what she is and get rid of it.

She is 14 years old, lives in a mental institution, and often appears as a slightly malnourished teen with olive skin, dark hair, and sickly looking eyes.

Mickey Locatelli lives in GA5-1921, a setting where the paranormal work for the government. Her Questionnaire has 5 answers.

Attributes

Brawn

5

Charisma

2

Dexterity

4

Intellect

2

Perception

3

Abilities

4 Alertness

1 Animals

5 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

1 Medicine

5 Melee

0 Occult

0 Performance

1 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mickey Locatelli is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mickey Locatelli has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Betrayal
Anguish
Murder

Traumas

  • Obligate Carnivore A Difficulty 8 Body Roll must be made to eat and swallow plant matter and other non-meat products. This must be repeated again later, and if failed you become sick and have a -1 penalty for the next six hours. In addition, you must consume at least 4lbs of meat each day, or you start to Hunger. In the first 24 hour period without eating, you feel very hungry, in the second period you have a -1 to Mind rolls but a +1 to Brawn rolls, and must make a Self-Control roll to avoid eating when presented with food or small live animals. In the third period, you must make this roll for all living creatures. On the fourth day, you take a point of Mind damage and must transform and consume up to 100lbs of meat

  • The Beast


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Imprisoned: Psych Ward
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    From Assets and Liabilities
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized without a Gift, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
    Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Shackles of the Beast: Your Abilities are reduced when not transformed (Melee -3, Alertness -2, Athletics -3)
    The Hunger: Meat (Hypercarnivore) You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Nightmares: The Beast Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Flashes of Memory: At any point during the course of a Contract, a GM may call for a Mind roll to associate something you see or do with a part of your past. If this part was especially traumatic, a Self-Control roll must be made.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

    Loose Ends

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 171 - Spent: 170)
    An itemized record of every Contract, advancement, and more

    Journal
    Mickey Locatelli has not written in her journal yet.

    Moves

    Mickey Locatelli has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Mickey Locatelli.

    Biography

    Not technically a werewolf, not part of the curse, instead something manifested by an internal guilt or feeling of monstrosity, or through attempts to create a werewold artificially. Could have been born this way, or experimented on into a young age, part of a program to breed human created monsters, a freak of nature, cursed by something else, or some sort of unfortunate mix of ephemeral circumstances.

    Not the only one in the Georgetown Young Unfortunates Psychiatric Hospital, with some with much more mild praeternatural manifestations there as well. Transformations are not fully tied to the moon, with just some unknown anxiety around the full moon and moonlight, as well as having symptoms similar to endometriosis or adenomyosis and very painful period cramps and a barrage of other pains that can trigger transformations. Other things include hyperdontia, occasional situs inversus, heterochromia, connective tissue disorders and more.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Focused
    -3 Cat-Eyes
    -9 Bounce Back
    -6 Born Runner
    -15 Immutable Body

    Liabilities

    +6 Finances: Poor
    +9 Sensitive
    +3 Ugly
    +3 Nightmares
    Subject: The Beast
    +6 The Hunger
    New Food: Meat (Hypercarnivore)
    +9 Imprisoned
    Manner of Imprisonment: Psych Ward
    +6 Forgetful
    +9 Supernatural Condition
    Supernatural Condition: Shackles of the Beast: Your Abilities are reduced when not transformed (Melee -3, Alertness -2, Athletics -3)
    +6 Lycanthropy
    +6 Disorder
    Permanent Trauma: Flashes of Memory