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Mickey Locatelli

A Newbie Contractor played by geniebottle in GA5-1921

Mickey Locatelli is a troubled teen who will risk her life to become a normal girl and find the thing that stole her eyes.

She is 14 years old, lives in a mental institution, and often appears as a thin young woman with olive skin, dark hair, and strange eyes. The left is a sickly looking, pulsing mass of orange, rsd and white. The second is a pitch black void with stars, and flares like a miniature galaxy.

Mickey Locatelli lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

3

Perception

5

Abilities

5 Alertness

3 Animals

1 Athletics

0 Crafts

0 Culture

1 Drive

0 Firearms

0 Influence

0 Investigation

1 Medicine

1 Melee

0 Occult

0 Performance

2 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mickey Locatelli is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Blindness (Any rolls which require sight automatically fail, and any Actions which would be made easier by sight are rolled at between +1 and +3 Difficulty, depending on the Action.)
  • Body 6

    Stress

    6 Mind

    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Murder

    Traumas

    (Mickey Locatelli has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Imprisoned: Psych Ward
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    The Hunger: eyes or eye shaped objects You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Giftless Lite: You can spend a maximum number of Gift points equal to the number of additional sense you possess
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Mickey Locatelli has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mickey Locatelli has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Pathetic
    -6 Focused
    -3 Contortionist
    -12 Jaded
    -9 Sleepless

    Liabilities

    +6 Finances: Poor
    +3 Ugly
    +6 The Hunger
    New Food: eyes or eye shaped objects
    +9 Imprisoned
    Manner of Imprisonment: Psych Ward
    +9 Supernatural Condition
    Supernatural Condition: Giftless Lite: You can spend a maximum number of Gift points equal to the number of additional sense you possess