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Enel

A 2-Victory Newbie Contractor played by jamesdsoup in Maelstrom

Enel is a martial artist who will risk her life to become the ultimate the strongest under the sun and become the Earth defender.

She is 18 years old, lives in An orphanage in California, and often appears as as a pale white 5’6” blonde haired girl.

Enel lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her Questionnaire has 9 answers.

Attributes

Brawn

6

Charisma

2

Dexterity

3

Intellect

3

Perception

3

Abilities

4 Alertness

0 Animals

5 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

5 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Enel is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Traumatic Brain Injury (You have suffered severe damage to your brain. All Mind rolls are made at +2 Difficulty.)
  • Body 8

    Stress

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Submission
    Betrayal
    Failure

    Traumas

    (Enel has no Traumas)


    Source


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 166 - Spent: 166)
    An itemized record of every Contract, advancement, and more

    Journal
    Enel has not written in her journal yet.

    Moves

    Enel has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Enel.

    Assets And Liabilities

    Assets

    -15 Gifted
    -12 Jack of All Trades

    Liabilities

    +6 Finances: Poor
    +9 Sensitive
    +6 Vengeful