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Enel

A 1-Victory Newbie Contractor played by jamesdsoup as a Free Agent

Enel is a martial artist who will risk her life to become the ultimate the strongest under the sun and become the Earth defender.

She is 18 years old, lives in An orphanage in California, and often appears as as a pale white 5’6” blonde haired girl.

Attributes

Brawn

6

Charisma

2

Dexterity

4

Intellect

2

Perception

4

Abilities

4 Alertness

0 Animals

5 Athletics

1 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

5 Melee

0 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Enel is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Enel has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Submission
Betrayal
Failure

Traumas

(Enel has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 154 - Spent: 153)
An itemized record of every Contract, advancement, and more

Journal
Enel has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Enel has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-15 Gifted

Liabilities

+7 Short Fuse
+9 Gullible
+6 Short
+6 Vengeful
+6 Compulsive Liar
+6 Forgetful
+6 Delusions of Grandeur