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Enel

A 2-Victory Newbie Contractor played by jamesdsoup in Maelstrom

Enel is a martial artist who will risk her life to become the ultimate the strongest under the sun and become the Earth defender.

She is 18 years old, lives in An orphanage in California, and often appears as as a pale white 5’6” blonde haired girl.

Enel lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her Questionnaire has 9 answers.

Attributes

Brawn

6

Charisma

2

Dexterity

3

Intellect

3

Perception

2

Abilities

4 Alertness

0 Animals

5 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

5 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Enel is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Traumatic Brain Injury (You have suffered severe damage to your brain. All Mind rolls are made at +2 Difficulty.)
  • Body 8

    Stress

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Submission
    Betrayal
    Failure

    Traumas

    (Enel has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 166 - Spent: 165)
    An itemized record of every Contract, advancement, and more

    Journal
    Enel has not written in her journal yet.

    Moves

    Enel has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Enel.

    Assets And Liabilities

    Assets

    -15 Gifted