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Selma whispers

A 6-Victory Novice Contractor played by jamesdsoup in Maelstrom

Selma whispers is a psychologist who will risk her life to become the ultimate angel of death and wants to end all human life and guide them to a painless grave.

She is 36 years old, lives in Los Angeles California, and often appears as 5’0” Swedish women with blonde hair dressed in red scrubs.

Selma whispers lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

5

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

0 Drive

2 Firearms

0 Influence

0 Investigation

5 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Bullet
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Selma whispers has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Failure

Traumas

(Selma whispers has no Traumas)


Source

Whenever , regain one Source. Cooldown: one day

Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Additional Language: ASL You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Novice
6 Victories - 0 Failures
Remaining Exp: 6
(Earned: 192 - Spent: 186)
An itemized record of every Contract, advancement, and more

Journal
Selma whispers has not written in her journal yet.

Moves

Selma whispers has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Selma whispers.

Assets And Liabilities

Assets

-1 Additional Language
Language: ASL
-0 Finances: Average
-6 Focused
-6 Clear Conscience
-12 Jack of All Trades
-3 Nimble Fingers
-0 Imbued