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Linus Lanjis

A Newbie Contractor played by electricalexa as a Free Agent

Linus Lanjis is a time travelling cowboy who will risk his life to become the ultimate beastmaster and end animal cruelty and suffering.

He is 57 years old, lives in west Texas, on the open road, and often appears as a grizzled older man with a cowboy hat and a smaller cowboy hat underneath.

His Questionnaire has 1 answer.

Attributes

Brawn

4

Charisma

4

Dexterity

2

Intellect

2

Perception

1

Abilities

0 Alertness

4 Animals

2 Athletics

2 Crafts

1 Culture

1 Drive

3 Firearms

4 Influence

0 Investigation

1 Medicine

5 Melee

0 Occult

2 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Linus Lanjis is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Linus Lanjis has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Injustice
Animal-Lover
Old-Fashioned

Traumas

  • Alcohol Addiction You are addicted to a specific substance. Any time you encounter that substance, you must roll Self-Control. If you fail, you must consume it, and if you botch, you will Overdose. You are unable to regain any Mind from resting unless you have consumed the substance that day.


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Alcohol Addiction

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 151 - Spent: 151)
    An itemized record of every Contract, advancement, and more

    Journal
    Linus Lanjis has not written in his journal yet.

    Moves

    Linus Lanjis has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -6 Tough
    -3 Oblivious

    Liabilities

    +6 Finances: Poor
    +6 Disorder
    Permanent Trauma: Alcohol Addiction