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Mori Khnivz (AidanRPG)

A Newbie Contractor played by TaffyJam as a Free Agent

Mori Khnivz (AidanRPG) is a brain damaged clowm who will risk her life to become a superhero and save Fillydellfia.

She is 25 years old, lives in Las Vegas, and often appears as a clown.

Attributes

Brawn

1

Charisma

4

Dexterity

1

Intellect

2

Perception

1

Abilities

0 Alertness

2 Animals

5 Athletics

0 Crafts

2 Culture

2 Drive

0 Firearms

2 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

4 Performance

0 Science

2 Stealth

2 Survival

0 Technology

5 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mori Khnivz (AidanRPG) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mori Khnivz (AidanRPG) has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Animal-Lover
Capture

Traumas

(Mori Khnivz (AidanRPG) has no Traumas)


The Bit


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Polyglot: Spanish, Japanese, Italian
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
Respected Expert: the circus
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -5
(Earned: 150 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
Mori Khnivz (AidanRPG) has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Mori Khnivz (AidanRPG) has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Mori Khnivz is a fan-favorite traveling clown from Las Vegas (original hometown classified) that has traveled the universe in search of new adventures. Finding herself is wonderful Las Vegas (or was the campaign in Philly?), Mori has taken a new life as an ordinary, perfectly normal, non-magical murder clown. And taking new lives she will.

Assets And Liabilities

Assets

-3 Pathetic
-3 Respected Expert
Field: the circus
-3 Contortionist
-12 Jack of All Trades
-3 Nimble Fingers
-3 Convenient Klutz
-3 Polyglot
Language: Spanish, Japanese, Italian
-6 Finances: Comfortable
-3 Oblivious

Liabilities

+9 Gullible
+6 Forgetful