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Spark

A 2-Victory Newbie Contractor played by Unifel in The Odysseus

Spark is a covert operative who will risk their life to become the ultimate cyborg and re-unify the Odysseus, with the other sections under them.

They are 29 years old, live in private quarters in the Enforcer section, and often appears as an androgynous person with a large burn scar on their face, that burnt off a section of their hair.

Spark lives in The Odysseus, a setting Earth has died, and all of known humanity is on a generation ship too somewhere. Their Questionnaire has 7 answers.

Attributes

Brawn

2

Charisma

1

Dexterity

4

Intellect

6

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

3 Crafts

0 Culture

0 Drive

4 Firearms

0 Influence

0 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

2 Science

2 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Oozed
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Spark has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture

Traumas

(Spark has no Traumas)


Kindling


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
From The Odysseus
Part of the Vord You are part of the Vord now. You can communicate telepathically with anyone else that has this condition within 300 feet. Replace your ambition with one related to the Vord goal of controlling all human minds and being the dominant species in the universe. In addition to your paradigm, you can gain powers based on this condition (Psychic, or shape changing style powers), and you must gain at least 1. GMs can give you additional moves, loose ends, or objectives on contracts to fit with you being part of a malicious hive mind.

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 7
(Earned: 168 - Spent: 161)
An itemized record of every Contract, advancement, and more

Journal
Spark has not written in their journal yet.

Moves

Spark has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Odysseus can post Moves for Spark.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-0 Imbued

Liabilities

+7 Short Fuse
+3 Ugly