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Dorian Graves

A Newbie Contractor played by Noralius in Neo-GENIS

Dorian Graves is a Skeleton who will risk his life to become the ultimate Spirit of Vengeance and To become vengeance, free his family’s souls, and confront the demon who doomed them.

He is ??? (41) years old, lives in his family grave somewhere in Neo-Genis, and often appears as Dorian Graves wears a fine yet weathered suit, a heavy black Leather jacket, a tilted hat, and wields a cane. His runed skeleton bears a gold tooth, with glowing eyes shifting colors by his emotions.

Dorian Graves lives in Neo-GENIS, a setting inside a digital realm of video games. His Questionnaire has 5 answers.

Attributes

Brawn

4

Charisma

2

Dexterity

4

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

3 Culture

1 Drive

3 Firearms

3 Influence

3 Investigation

0 Medicine

3 Melee

3 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dorian Graves is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dorian Graves has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Capture

Traumas

(Dorian Graves has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 156 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
Dorian Graves has not written in his journal yet.

Moves

Dorian Graves has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Gifted
-15 Immutable Body

Liabilities

+12 Glass Jaw
+15 Dark Fate