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Terys

A Newbie Contractor played by MASKO in Pyre: City in Flames

Terys is a fancy treasure-hunter who will risk their life to become a shadowmancer and destroy capitalism.

They are 35 years old, live in The slums of Pyre, and often appears as mysteriuos figure.

Terys lives in Pyre: City in Flames, a setting where ambition burns and the dead linger.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

2

Perception

3

Abilities

0 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

4 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

3 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Terys is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Terys has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure

Traumas

(Terys has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized without a Gift, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Dark Secret: i caussed the explosion

Distant Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Terys has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Terys has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-12 Jack of All Trades
-9 Bounce Back
-0 Imbued

Liabilities

+7 Short Fuse
+3 Dark Secret
Secret: i caussed the explosion
+9 Outsider