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Mara
"This is gonna hurt."

A 1-Victory Newbie Contractor played by RadioRobyn in Maelstrom

Mara is a tattoo artist who will risk her life to become the ultimate Incarnation of Pain and plunge this awful world into the blood, darkness, and fire it deserves.

She is 20 years old, lives in an old run-down house in Sedona, Arizona, and often appears as a young woman with hair dyed an eye bleeding pink, her tawny complexion is marred by healed over cuts and a plethora of piercings, and clothes artfully distressed.

Mara lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

4 Crafts

1 Culture

1 Drive

2 Firearms

2 Influence

1 Investigation

1 Medicine

4 Melee

3 Occult

0 Performance

0 Science

3 Stealth

0 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mara is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mara has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Capture
Near-Death Experience

Traumas

  • Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind Damage.


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 6
    (Earned: 155 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Mara has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mara has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Mara.

    Biography

    Mara was once an ordinary human until she agreed to take on a weakened Aspect of Pain, an abstract bit of human reality, that now draws on her mundane self to remain relevant to humanity and prevent itself from slotting back into place as a mechanic of the world. But it also means that she will slowly loose what binds her to reality as Pain grows in strength and eventually subsumes her.

    Assets And Liabilities

    Assets

    -3 Beautiful
    -6 Tough
    -9 Daredevil
    -0 Imbued

    Liabilities

    +7 Short Fuse
    +9 Fairy Rules