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Artemis Hale
The Once and Future Queen

A Newbie Contractor played by StalkTheGround in Maelstrom

Artemis Hale is a University Student who will risk her life to become a Divine Knightess and The Queen of a Queer Kingdom.

She is 22 years old, lives in The Dorms of the University of San Francisco, and often appears as a Tall, Lithe, Transgender Woman with long bleach white hair, glasses, and a permanent look of consternation.

Artemis Hale lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

5

Charisma

3

Dexterity

3

Intellect

2

Perception

2

Abilities

0 Alertness

0 Animals

3 Athletics

0 Crafts

3 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

5 Melee

2 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Artemis Hale is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Artemis Hale has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Injustice
Submission

Traumas

(Artemis Hale has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Artemis Hale has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Artemis Hale has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-3 Beautiful
-6 Tough
-3 Lanky

Liabilities

+9 Gullible