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Litia
Day 9731

A Newbie Contractor played by Protean in Maelstrom

Litia is a security guard who will risk her life to become a chronomancer and outrun time itself.

She is ? years old, lives in an NGO lab in Suva, Fiji, and often appears as a muscular woman with tank top, cargo pants and shaved, tattooed head.

Litia lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

4

Abilities

3 Alertness

1 Animals

2 Athletics

0 Crafts

2 Culture

1 Drive

0 Firearms

2 Influence

0 Investigation

2 Medicine

2 Melee

1 Occult

0 Performance

1 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Litia is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Litia has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Anguish
Atrocities

Traumas

(Litia has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Imprisoned: Timeloop - Can only interact with the outside world during contracts, but can introduce new objects found on contracts
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.
Frozen in Time Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Litia has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Litia has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Litia was doing her job, working security for a lab in Fiji when an explosion inside the lab ripped her out of her life. A failed experiment trying to tame time itself inside the lab put her and everyone inside the lab into a timeloop, forced to relive the same day over and over again, not being able to meaningfully interact with anyone outside the lab and virtually trapping them forever.

Assets And Liabilities

Assets

-9 Ageless
-6 Born Runner
-15 Immutable Body
-0 Imbued

Liabilities

+6 Finances: Poor
+9 Imprisoned
Manner of Imprisonment: Timeloop - Can only interact with the outside world during contracts, but can introduce new objects found on contracts