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Myles Harding

A 7-Victory Novice Contractor played by jwesley123 in Maelstrom

Myles Harding is a Private Investigator Werewolf who will risk their life to become the ultimate Gluttonous Werewolf and Take A Bite out of crime.

They are 47 years old, live in An Aparment In Chicago Heights, Il, and often appears as Skinny man who sometimes eyes change to that of a wolfs near the full moon.

Myles Harding lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their Questionnaire has 2 answers.

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

3

Perception

6

Abilities

2 Alertness

2 Animals

3 Athletics

1 Crafts

2 Culture

2 Drive

4 Firearms

3 Influence

2 Investigation

1 Medicine

1 Melee

2 Occult

1 Performance

2 Science

2 Stealth

2 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Myles Harding is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Myles Harding has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture

Traumas

  • Murder- Limit Roll self control when you commit a murder
  • Injustice Limit Its injustice

  • Primality

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Point of Contact: Smugglers
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Deleted Circumstances with active Assets and Liabilities
    • Finances: Average

    Conditions

    From Assets and Liabilities
    Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
    Bane: Silver You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
    Less Than Human: Criminals There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.

    Loose Ends

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    Advancement

    Novice
    7 Victories - 0 Failures
    Remaining Exp: 14
    (Earned: 193 - Spent: 179)
    An itemized record of every Contract, advancement, and more

    Journal
    Myles Harding has not written in their journal yet.

    Moves

    Myles Harding has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Myles Harding.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Less Than Human
    Type of being: Criminals
    -6 Point of Contact
    Contact: Smugglers
    -6 Finances: Comfortable

    Liabilities

    +12 Weak Willed
    +6 Lycanthropy
    +6 Bane
    Weakness: Silver