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Yew (SCP-999)
Hey, you. Get over here and finish them off

A Newbie Contractor played by indi_a in Anomalous Earth

Yew (SCP-999) is a child soldier who will risk their life to become the ultimate human weapon and destroy the Foundation.

They are maybe 8 years old, live in a padded cell with a bed and a toilet, and often appears as a wiry, malnourished child with a shaved head and a grim expression.

Yew (SCP-999) lives in Anomalous Earth, a setting where the veil remains intact, no matter the cost. Their Questionnaire has 5 answers.

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

2 Firearms

0 Influence

2 Investigation

0 Medicine

4 Melee

1 Occult

0 Performance

0 Science

4 Stealth

3 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Yew (SCP-999) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Yew (SCP-999) has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Capture
Failure

Traumas

  • Vengeful An insult to or an attack on your person simply cannot be tolerated.

  • Blood


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Imprisoned: sparse cell in a Foundation site
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 156 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Yew (SCP-999) has not written in their journal yet.

    Moves

    Yew (SCP-999) has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Focused

    Liabilities

    +3 Illiterate
    +9 Imprisoned
    Manner of Imprisonment: sparse cell in a Foundation site
    +6 Paranoia