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Christopher Bloom
"There's a lot of nasty stuff in the world. I'm just trying to pass it by."

A Newbie Contractor played by Author in Aletheskia

Christopher Bloom is a High Caliber Plug who will risk his life to become a Smoke Demon and bring peace and enlightenment to the world through smoke.

He is 26 years old, lives in their low-key apartment in Fairmont, West Virginia, and often appears as a young, light-skinned man with short, cropped dirty blond hair wearing a black long-sleeve shirt under a black jacket, a gold chain around his neck, and a cigarette in his mouth.

Christopher Bloom lives in Aletheskia, a setting in the shadow of greater truth, where mankind clings to one false tenet: There's no such thing as monsters. His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

1 Animals

2 Athletics

0 Crafts

4 Culture

3 Drive

2 Firearms

4 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

3 Stealth

0 Survival

1 Technology

2 Thievery

3 Dealer Stuff

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Christopher Bloom is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Christopher Bloom has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Anguish
Atrocities
Murder

Traumas

(Christopher Bloom has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Point of Contact: Clarence Hugo - Criminal Information Broker and Forger
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 162 - Spent: 162)
An itemized record of every Contract, advancement, and more

Journal
Christopher Bloom has not written in his journal yet.

Moves

Christopher Bloom has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Christopher Bloom grew up in the kind of life where you learn to appreciate the little things because the big ones are rarely in your favor. Raised in a lower-class household, he understood struggle early. Bills were paid just late enough to keep the lights on, and dinners were stretched a little thinner than they should be. But he also knew it could be worse. He’s seen worse. His life wasn’t easy, but it wasn’t tragic either, and he never let himself fall into the trap of thinking the world owed him more than what he could take for himself.

As he got older, Chris found his own ways to get by. He ran small-time jobs, moved things for people who needed things moved, no questions asked. Eventually, that bled into low-key dealing, not enough to make him rich, just enough to stay comfortable. He doesn’t love the work, but it’s familiar, easy, and keeps him out of worse trouble. He’s never been the paranoid type, never needed to watch his back too hard, and he figures that means he’s doing something right. Every so often, though, he catches himself wondering if things could shake out differently. Not just for him, but for people like him. It’s not something he dwells on, but the thought lingers, waiting for a reason to stick.

Now, at 26, he lives in a modest apartment in Fairmont, West Virginia, with his two dogs. His own space is carved out in a world that never made room for him. He doesn’t ask for much, just a cigarette, a quiet moment, and the ability to keep moving forward. He’s not a saint, but he’s not a villain either. Just a guy doing what he can, getting by one day at a time.

Assets And Liabilities

Assets

-3 Beautiful
-6 Point of Contact
Contact: Clarence Hugo - Criminal Information Broker and Forger
-0 Imbued

Liabilities

+6 Finances: Poor
+9 Sensitive