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Dave

A 2-Victory Newbie Contractor played by CptWoodesRogers in Maelstrom

Dave is a cardist who will risk his life to become the ultimate physics denier and spread the knowledge and skills of cardistry throughout the world.

He is 21 years old, lives in New York, and often appears as a tall, medium build man with a slight beard. He usally has a deck of cards in hand.

Dave lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

3

Dexterity

6

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

2 Crafts

1 Culture

1 Drive

1 Firearms

1 Influence

2 Investigation

0 Medicine

1 Melee

0 Occult

3 Performance

0 Science

2 Stealth

0 Survival

0 Technology

2 Thievery

3 Cardistry

(Tap for Combat reference)
Initiative: 9 dice
Movement: 35 feet
Dash: 10 feet
Perception + Alertness: 6 dice

Injuries

(Dave is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dave has no Battle Scars)

Body 6

Stress
0

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Failure

Traumas

(Dave has no Traumas)


Misdirection


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Point of Contact:The Crackheads of NYC
Given by Noralius
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from a random group of Crackheads. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

From Assets and Liabilities
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
From Maelstrom
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 8
(Earned: 162 - Spent: 154)
An itemized record of every Contract, advancement, and more

Journal
Dave has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Dave has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Dave.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Focused

Liabilities

+6 Forgetful