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Dave

A Newbie Contractor played by CptWoodesRogers in Maelstrom

Dave is a cardist who will risk his life to become a physics denier and spread the knowledge and skills of cardistry throughout the world.

He is 21 years old, lives in New York, and often appears as a tall, medium build man with a slight beard. He usally has a deck of cards in hand.

Dave lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

3

Dexterity

5

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

2 Crafts

0 Culture

1 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

1 Melee

0 Occult

3 Performance

0 Science

2 Stealth

0 Survival

0 Technology

2 Thievery

3 Cardistry

(Tap for Combat reference)
Initiative: 8 dice
Movement: 30 feet
Dash: 10 feet
Perception + Alertness: 6 dice

Injuries

(Dave is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dave has no Battle Scars)

Body 6

Stress
0

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Failure

Traumas

(Dave has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Dave has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Dave has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Focused

Liabilities

+6 Forgetful