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Camilla Walker
Just a liiittle to the left...

A Newbie Contractor played by Kyota in A-stonish Inc.

Camilla Walker is a Photographer who will risk her life to become a Owl-Witch and unveil the supernatural.

She is 22 years old, lives in a studio apartment in Albuquerque, New Mexico, and often appears as a woman with medium length black hair wearing khakis, a turtle neck and on occasion a trench coat if its cold enough.

Camilla Walker lives in A-stonish Inc., a setting where the mundane becomes the extraordinary!. Her Questionnaire has 2 answers.

Attributes

Brains

3

Kickass

1

Ninja

3

Rizz

2

Sharp

4

Abilities

3 Alertness

0 Animals

1 Athletics

3 Crafts

1 Culture

3 Drive

0 Firearms

0 Influence

3 Investigation

1 Medicine

0 Melee

3 Occult

0 Performance

0 Science

3 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Camilla Walker is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Camilla Walker has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Anguish
Atrocities
Murder

Traumas

(Camilla Walker has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
Nightmares: La Lechuza Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Disorder You have a mental or emotional disorder which is chronic and hard to treat. Phobia of Owls
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 152 - Spent: 151)
An itemized record of every Contract, advancement, and more

Journal
Camilla Walker has not written in her journal yet.

Moves

Camilla Walker has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

la lechuza Arizona

Assets And Liabilities

Assets

-15 Iron Will
-0 Finances: Average
-3 Pathetic
-6 Focused
-12 Jack of All Trades

Liabilities

+9 Sensitive
+3 Nightmares
Subject: La Lechuza
+6 Disorder
Permanent Trauma: Phobia of Owls