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simon green
save the animals!

A Newbie Contractor played by therealestone in Maelstrom

simon green is a fanatic actor who will risk his life to become a magician and end animal exploitation.

He is 32 years old, lives in los angeles, and often appears as six feet, long hair, over-sized sweatshirts, baggie shorts, flip-flops (even in winter).

simon green lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

3

Perception

2

Abilities

3 Alertness

3 Animals

3 Athletics

0 Crafts

4 Culture

1 Drive

0 Firearms

3 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

3 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(simon green is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(simon green has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Animal-Lover
Injustice

Traumas

(simon green has no Traumas)



Circumstances

Famous: acting
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
From Maelstrom
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Newbie
0 Victories - 1 Failure
Remaining Exp: 5
(Earned: 155 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
simon green has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

simon green has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for simon green.

Assets And Liabilities

Assets

-6 Famous
Claim to Fame: acting
-6 Finances: Comfortable

Liabilities

+6 Delusions of Grandeur