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Fastherra gosta

A Newbie Contractor played by guilty in Neo-GENIS

Fastherra gosta is a fairy who will risk her life to become the ultimate magical craftswoman and engineer and to stop sexism among any race.

She is 21 years old, lives in A wooden tree, and often appears as 2 feet tall, small winged skinny girl with pink hair goggles and usually wearing a apron with a jumpsuit and overalls.

Fastherra gosta lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

2 Crafts

0 Culture

0 Drive

0 Firearms

1 Influence

0 Investigation

0 Medicine

0 Melee

1 Occult

0 Performance

0 Science

1 Stealth

0 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Fastherra gosta is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Marks of the fairy (she has pointed ear and a glowing tattoo, which does not help she has -1 dice to stealth)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Near-Death Experience
    Betrayal
    Failure

    Traumas

  • Obsession She has to roll a self control roll to start on a new project. If she fails she cannot stop until she finishes her project.
  • Sexist bastard If someone makes a sexist comment towards anyone and she hears it, she has to rule self control to not attack the person that said it
  • Vengeful An insult to or an attack on your person simply cannot be tolerated.
  • ADHD She has to roll a self-control role to focus on doing one thing at a time

  • Favors


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Point of Contact: The queen of fairies
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. ADHD
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Fastherra gosta has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Fastherra gosta has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Focused
    -3 Beautiful
    -6 Point of Contact
    Contact: The queen of fairies
    -6 Finances: Comfortable

    Liabilities

    +6 Short
    +6 Disorder
    Permanent Trauma: ADHD