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Jesper Slöpson
Sleepy Joe

A Newbie Contractor played by Zed in Neo-GENIS

Jesper Slöpson is a guy with weird type of jerusalem syndrom who will risk his life to become the ultimate cult leader and stroll trough other peoples lifes and realities for his joy, benefits and to gather as his fellows.

He is 27 years old, lives in hollywood, and often appears as tired with hollow eyes, wearing a tank-top, a long, heavy bathrobe and birkenstocks with tennis socks.

Jesper Slöpson lives in Neo-GENIS, a setting inside a digital realm of video games. His Questionnaire has 2 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

3

Perception

5

Abilities

2 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

2 Firearms

3 Influence

1 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

1 Stealth

0 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jesper Slöpson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jesper Slöpson has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Betrayal
Animal-Lover
Anguish

Traumas

(Jesper Slöpson has no Traumas)


The juice


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 152 - Spent: 151)
An itemized record of every Contract, advancement, and more

Journal
Jesper Slöpson has not written in his journal yet.

Moves

Jesper Slöpson has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Iron Will
-3 Pathetic
-12 Jack of All Trades

Liabilities

+9 Sensitive
+6 Compulsive Liar