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Zorro Robbehod
theres just "Zorro" left of his name

A 4-Victory Novice Contractor played by Zed in Maelstrom

Zorro Robbehod is a jobless lazy nobleman who will risk his life to become the ultimate justice bringer and protect reality against evil forces and injustice invading peace from higher realms between space and time.

He is 28 years old, lives in a small appartment near city center of Los Angeles, and often appears as sleek dressed ina trenchcoat, black turtleneck, comfortable chino and black leather loafers. Mostly surrounded by kids playing wthn him in the streets he appears jung and dynamic even tho his wise looking grey hair and piercing blue eyes give him kinda unapproachable aura.

Zorro Robbehod lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 3 entries. His Questionnaire has 8 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

5

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

1 Drive

2 Firearms

2 Influence

2 Investigation

0 Medicine

3 Melee

1 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Zorro Robbehod is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Pale eyes they look empty and hollow (Effekt get visible while melee mastery)
  • A second loss of my parents and beloved girlfriends (Intellect rolls take twice as long (minimum of two Actions) and you receive a -2 dice penalty to all Initiative rolls.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Failure
    Injustice

    Traumas

    (Zorro Robbehod has no Traumas)


    Glory of Judgment

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Point of Contact: The Crackheads of NYC
    Given by Noralius
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from a group random Crackheads. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Employed at a pottery stand! You made an impression on Vitos and she's happy to have you at her and her wifes stand any time! You can spend your downtime to go to The Farmer's Market and work a shift. You'll be paid 50 Ducats for working a shift. You can also go to The Market to buy and sell magical goods and services, though who knows what you'll find.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    From Maelstrom
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Thought experiment You have learned from the greats, you truly are a philosopher. You can now conjure up thought experiments. While talking to someone, roll a mind roll, to come up with a philosophical thought experiment. The person targeted can roll a mind roll to defend against it, if they fail they will be affected. The person affected will ponder the predicament and roll perception rolls at two higher difficulties for the duration of 10 minutes. This can only be done once a day.
    Deleted Conditions with active Assets and Liabilities
    • Disorder

    Loose Ends

    Wanted by the Police

    Imminent Dangerous Given by Noralius
    You have committed some offense - or are at least suspected of doing so, you may be innocent - and law enforcement is hunting you to bring you to justice.

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    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 181 - Spent: 180)
    An itemized record of every Contract, advancement, and more

    Moves

    Zorro Robbehod has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Zorro Robbehod.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -9 Daredevil
    -6 Finances: Comfortable

    Liabilities

    +9 Sensitive
    +6 Disorder
    Permanent Trauma: Amsel in distress - Whenever you can´t help a woman in pain, see a woman suffer or actively/passively influenced her death make a Trauma roll.