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Jack Miller
Fires must be smothered, so you can save another...anotherd?

A 1-Victory Newbie Contractor played by DarkCat64 in The Netherworld

Jack Miller is a City Firefighter who will risk his life to Become stronger so he can help more people that are in danger, and put out more fires.

He is 28 years old, and often appears as A fairly tall man with a big nose who has clearly worked his whole life.

Jack Miller lives in The Netherworld, a setting between worlds. The last resting place of countless stillborn worlds that could have been.

Attributes

Brawn

4

Charisma

3

Dexterity

2

Intellect

1

Perception

4

Abilities

1 Alertness

1 Animals

4 Athletics

1 Crafts

0 Culture

1 Drive

0 Firearms

2 Influence

3 Investigation

2 Medicine

2 Melee

0 Occult

0 Performance

0 Science

0 Stealth

1 Survival

1 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jack Miller is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jack Miller has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Lifesaver

Traumas

(Jack Miller has no Traumas)



Circumstances

Respected Expert: Firefighter
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 15
(Earned: 154 - Spent: 139)
An itemized record of every Contract, advancement, and more

Journal
Jack Miller has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jack Miller has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Netherworld can post Moves for Jack Miller.

Assets And Liabilities

Assets

-15 Iron Will
-0 True Grit
-6 Clear Conscience
-3 Respected Expert
Field: Firefighter
-3 Acute Sense
Sharpened Sense: Scent
-3 Ambidextrous

Liabilities

+3 Deep Sleeper
+6 Finances: Poor
+9 Gullible
+3 Soft-Hearted