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Carol nassamo

A 3-Victory Newbie Contractor played by guilty in Maelstrom

Carol nassamo is a sheriff who will risk her life to become the ultimate Monster Hunter and to expose the monsters hiding in the shadows, human or other worldly.

She is 21 years old, lives in Texas in a small town living in a cabin on the outskerts, and often appears as an Indian woman wearing a type of scarf with a large V shirt with chaps on with jeans under them and a white silver gun.

Carol nassamo lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 1 entry.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

0 Culture

1 Drive

0 Firearms

2 Influence

2 Investigation

0 Medicine

2 Melee

1 Occult

0 Performance

0 Science

3 Stealth

2 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 7 dice
Movement: 25 feet
Dash: 15 feet
Perception + Alertness: 6 dice

Injuries

(Carol nassamo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Soft Spot (A specific spot on your body was previously injured and is now extremely vulnerable to further attacks. Called shots against your soft spot do +2 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • Migraine (Anytime there is a noise louder than a crowd. She has to roll a mind to not have a pulsing headache that gives her a -2 for an hour.)
  • Body 7

    Stress
    0

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal
    Near-Death Experience

    Traumas

  • Nightmares Your sleep is plagued with horrible nightmares. nightmares of her devouring her sister.
  • PTSD Anytime she transforms, or she sees a monster that reminds her of herself she has to roll a self-control role to not automatically freeze in her steps
  • Monster ahead Anytime she sees a monster she has to roll a self-control role to not automatically act out in violence

  • Source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    From Maelstrom
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 166 - Spent: 166)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Carol nassamo has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Carol nassamo.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -6 Focused
    -6 Tough

    Liabilities

    +6 Vengeful
    +6 Lycanthropy