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Mythkong
It's time to go... beast mode...

A Newbie Contractor played by Mythlington as a Free Agent

Mythkong is a ecologist who will risk his life to become the ultimate master of gorillas and become the king of the jungle.

He is 32 years old, lives in a treehouse within the tropical rainforest of the Congo., and often appears as a medium-built asian man with whitened slicked back hair, mutton chops and designer Ray-Ban banana glasses. Typically wearing a white suit with clip-art gorilla and monkey faces chequered all over with a yellow tie.

Attributes

Brawn

4

Charisma

2

Dexterity

2

Intellect

2

Perception

3

Abilities

3 Alertness

4 Animals

3 Athletics

0 Crafts

1 Culture

1 Drive

0 Firearms

1 Influence

3 Investigation

0 Medicine

4 Melee

1 Occult

0 Performance

1 Science

1 Stealth

2 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mythkong is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mythkong has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Near-Death Experience

Traumas

(Mythkong has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Mythkong has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Mythkong has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Mythkong is a 32 year old ecologist who forsook city life at 19, retreating into the depths of the Congo Rainforest after the tragic drowning of his younger brother Chetming, a loss that shattered his childhood and awakened a primal calling within him. Raised in a fractured household where nature documentaries were his only escape, Mythkong found more truth and faith within the nature documentaries he watched than any classroom or lecture could. Living alone in a treehouse overlooking the very river that took his brother, he vowed to never again stand powerless against the wrath of nature, and to do this he would need to grab the reigns of nature itself. Over years of self imposed exile and survival within the unforgiving wilds of the Congo, he uncovered a sacred relic, a banana in which exerted a powerful yet unnerving aura. Upon consuming it, yellow smoke enveloped him, and he transformed into a towering silverback gorilla, whilst still retaining his human mind and will. After around 30 minutes or so, Mythkong puffed back into his human form. Once back in this form, Mythkong studied intensely and figured out exactly what was needed to make such a powerful banana. Not only this, whilst in the process of studying this banana, Mythkong found an other interesting aspect of this Banana. The peel itself could be wrapped around his fists to give him a boosted sense of strength and raw unarmed power. Now, clad in a gaudy white suit plastered with clipart apes, a yellow tie, and Ray Ban banana glasses, he wields two abilities: the power to give himself newfound strength alongside an intimidating aura in combat by wrapping banana peels around his fists, and the ability to shift into Gorilla Form for 30 minutes by eating a banana. Both man and monkey, Mythkong was determined to become the master of primates and secure his throne as the king of the jungle.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Gifted
-0 Finances: Average
-6 Tough
-3 Lanky

Liabilities

+7 Short Fuse
+6 Vengeful