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Mythkong
It's time to go... beast mode...

A 5-Victory Novice Contractor played by Mythlington in Nightfall

This character is dead. RIP

Mythkong sadly died to exposure in the siberian tundra.

Mythkong is a ecologist who will risk his life to become the ultimate master of gorillas and become the king of the jungle.

He is 32 years old, lives in a treehouse within the tropical rainforest of the Congo., and often appears as a medium-built asian man with white messy hair, mutton chops and designer Ray-Ban banana glasses. Typically wearing a white suit with clip-art gorilla and monkey faces chequered all over with a yellow tie.

Mythkong lives in Nightfall, a setting grounded in the modern day Earth where the supernatural is not hidden, but commodified, militarized, and worshiped. His journal has 8 entries. His Questionnaire has 13 answers.

Attributes

Brawn

5

Charisma

4

Dexterity

3

Intellect

2

Perception

2

Abilities

5 Alertness

3 Animals

3 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

2 Medicine

5 Melee

0 Occult

0 Performance

1 Science

1 Stealth

2 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Exposure
1
Exposure
1
Exposure
5
Explosion!
2
Broken Arm
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Foot (Your movement speed is reduced by half.)
  • Broken Arm (Any rolls majorly utilizing your broken arm are made at -2 Dice)
  • Body 8

    Stress

    7 Mind

    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Anguish
    Animal-Lover
    Near-Death Experience

    Traumas

  • Paranoia - You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to face your fear.

  • BanMana

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    From Nightfall
    Cold Disease Some disease or condition caused by the extreme cold; whatever it is... your sick. +1 Difficulty on all Body Rolls.

    Loose Ends

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    Advancement

    Novice
    5 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 200 - Spent: 200)
    An itemized record of every Contract, advancement, and more

    Moves

    Mythkong has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Nightfall can post Moves for Mythkong.

    Biography

    Mythkong, real name Mikal Thorne, is a 32 year old Ecologist. At the young age of 19, Mikal's younger brother Chetming died in a tragic drowning incident during their first ever expedition together. The trauma of this event drove him to near insanity and thus he abandoned civilization, even abandoning those he considered close. He retrated into the deep wilds of the Congo Rainforest, building a treehouse overlooking the very river that took the life of his brother. Fueled by the guilt of bringing his brother to his grave, he vowed to never be powerless and lose anyone close to him again. To do this, he pledged to conquer nature by becoming apart of nature itself. Over the many years, he spent countless hours using his knowledge as an ecologist to experiment on himself. He studied the DNA of primates within the congo, mutagens from a variety of rare plants, and performed forgotten rituals written in old ancient tales.

    At the age of 29, Mythkong was born. A breakthrough in his studies dervied a serum from a unqiue breed of gorilla. By infusing this serum into an antique ring he had scavanaged from the ruins of nearby tribes, he was able to call upon nature itself and summon the congo to fight for him. Using this newfound power, he knew he had one goal. To become the king of the jungle, and protect those that resided within it.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Gifted
    -0 Finances: Average
    -3 Beautiful
    -3 Lanky

    Liabilities

    +9 Sensitive
    +6 Vengeful
    +6 Paranoia
    +6 Delusions of Grandeur