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Auburn
this is odd... this existence feels odd. | The Cursed One

A Newbie Contractor played by August in Neo-GENIS

Auburn is a cursed slime who will risk his life to become the ultimate Dark Mage and obtain all the power in the world, no matter what and crush his enemies.

He is 19 years old, lives in a dark and bleak cave, and often appears as a lightly amber glowing transluscent individual with an apathetic expression, black robes with a hood and cloak with light purple trim, a pair of leather gloves as well as a large dragon scar on his face.

Auburn lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

6

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

1 Crafts

2 Culture

1 Drive

0 Firearms

1 Influence

3 Investigation

1 Medicine

3 Melee

3 Occult

1 Performance

0 Science

0 Stealth

1 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Auburn is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • BLOODIED KNUCKLES (Your hands tremble constantly: bruised, bloody, seeking action. (Fine-object manipulation is rolled at -1 dice.))
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture
    Failure

    Traumas

  • (MADDENING) Mercy Is A Grace I Lack when in a position to, roll self control to show mercy, release or otherwise "let live" another combatant
  • (MADDENING) Psychopathy When faced with an opportunity or vulnerability where you could exploit, manipulate, or harm someone else for personal gain, or to save yourself major inconvenience, you must succeed in a Self-Control roll to avoid acting on these tendencies--when you act on them, you must callously and aggressively pursue the course of action / opportunism
  • (MADDENING) Antisocial Personality Disorder (ASPD) You inherently lack capacity for empathy and regard for others. Whenever you attempt to act with kindness, compassion, or empathy, or take any action that involves caring for others, you must make a Self-Control roll: If you fail the roll, you will disregard or dismiss the needs, feelings, or well-being of others in your actions. Your approach will be purely self-serving and indifferent to the impact on those around you
  • Anti-Social You struggle with engaging in social interaction.

  • Sacred Mana


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Nightmares: demons within him Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Sore Thumb You stick out like a. . . You automatically fail all Stealth rolls, and rolls to notice or locate you always succeed.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Curse Of The Dragon: Zalazar: All animals bear an intrinsic hatred to you, who bears the blood of a death dragon. Any rolls to tame, coerce or otherwise reason with a creature is with -3 dice. Anyone may roll Perception Alertness with an outcome of 4 to notice the vestiges of a malicious spirit lingering upon you at all times.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Auburn has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Auburn has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted

    Liabilities

    +12 Glass Jaw
    +3 Nightmares
    Subject: demons within him
    +9 Outsider
    +6 Compulsive Liar
    +9 Supernatural Condition
    Supernatural Condition: Curse Of The Dragon: Zalazar: All animals bear an intrinsic hatred to you, who bears the blood of a death dragon. Any rolls to tame, coerce or otherwise reason with a creature is with -3 dice. Anyone may roll Perception Alertness with an outcome of 4 to notice the vestiges of a malicious spirit lingering upon you at all times.
    +9 Sore Thumb