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Tin

A 2-Victory Newbie Contractor played by TimeGremlin in Maelstrom

Tin is a homeless girl who will risk her life to become the ultimate dragon girl and restore glory to dragons.

She is physically 18, chronologically 53 years old, lives in the streets of and wilds around Feldspar Colorado, and often appears as a small young woman in a large hooded cloak and loose skirt.

Tin lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal, Eggshell Confessions, has 3 entries. Her Questionnaire has 9 answers.

Attributes

Brawn

5

Charisma

2

Dexterity

3

Intellect

3

Perception

2

Abilities

3 Alertness

1 Animals

2 Athletics

2 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

0 Investigation

0 Medicine

2 Melee

1 Occult

0 Performance

1 Science

3 Stealth

2 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
ouchie
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Tin has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Capture

Traumas

(Tin has no Traumas)


Source


Circumstances

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.
From Mission Operatives
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to the

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 11
(Earned: 173 - Spent: 162)
An itemized record of every Contract, advancement, and more

Moves

Tin has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Tin.

Assets And Liabilities

Assets

-15 Gifted
-3 Cat-Eyes
-9 Ageless
-6 Clear Conscience

Liabilities

+9 Outsider